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AFT-DSA-10 (The Unknown)

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AFT-DSA-10 (The Unknown) Empty AFT-DSA-10 (The Unknown)

Post by Universe Overwatch 03.10.11 13:51

AFT-DSA-10 (The Unknown) LogoTech-180x160

Space is a massive, unknown void with a lot of uncharted contents that lie in wait for an eager explorer. Even in the settled regions of Andromeda valuable ruins, gas-based anomalies, hidden infrastructure, entire deposits, and even passage to new sectors may yet be undiscovered or lost with those who once knew of them; such fortune remains in timeless repose until crossed by another wanderer in the distant tracts of space. It would be foolish to disregard the benefits and dangers of acquiring such knowledge and possession, so it may be best to cover this aspect before you go flying into a hull-eating nebula willy-nilly


Ruins & Debris

The most common type of discovery one could hope to find in deep space, ruins and collections of junk and assorted debris from battles long lost, as well as some rather alien findings that lack explanation, take little effort to encounter and can often yield a fair amount of salvageable resources for aspiring entrepreneurs to add to their stockpile. While most ruins only last a few days or weeks, some rather "questionable" sites in the farthest reaches of space have existed for as long as the X races have settled Andromeda and have been documented to exist in very mysterious environments.


Resource Deposits

Only the largest and most conspicuous of mineral dumps in space ever show up on the map -- the ones that you would kind of walk into anyway. Well, what fun is it mining someone else's ore when the prospect of finding vast, untapped resources in the most isolated of locations floats around in your mind? After all, who wouldn't want to drop a mine on a deposit made of solid gold, secluded from a war-stricken civilization and without a care in the universe?

Mineral deposits can be found the same way as anything else in Andromeda; fly a ship past it and the site will be picked up by your gravidar. Unlike other discoveries however, fresh deposits will need to be prospected for their mineral value before you can begin harvesting them. Any ship class in the universe is able to scan deposits for their content in about 24 hours, but harvesters (especially those of Terran origin) and capital industrial ships greatly accelerate this process.

Once you've successfully prospected a deposit it will be added to your Known Infrastructure & Deposits manifest, along with its mineral content. This site will become free for you to exploit at will (beware the dangers of deep space, however) and will not be known by anyone until you share such information or is discovered by another participant. You may choose to have the deposit publicly broadcasted on the local Tactical Interface, though, if you wish (for whatever strange reason). Just don't move a lot of stuff into a deposit if you expect it to stay hidden because concentrated assets light up the map like a Christmas tree, let alone a station.


Energy Clouds

For whatever reason electrons heap together in space and tumble about in high concentration, energy clouds are anomalies that can be discovered generally where more than one primary star is present in the sector and often yield an enormous amount of power to an energy harvester or solar power plant. While the productive effects of these occurrences may be quite remarkable, energy clouds rarely linger for more than a few hours at best and are known to cause disruption or even instability in the powerplant and shield generators of some small ships. It is thus best to avoid these anomalies where possible unless useful strategically or industrially.


Nebulae

When an energy cloud isn't enough, nebulae are often the answer. Well, they aren't good for much but still, they're big and poofy so the resemblance is striking enough. Regardless, nebulae are large deposits of radiation and other particles of high concentration that wreak total havoc on ship-board electronics and propulsion when transited. Most will knock out a ship's gravidar almost entirely while others will cause fluctuations in the shield or even corrode the hull itself. Unlike energy clouds nebulae don't really have a positive side, so it's often ill-advised to enter them unless the prospect of being caught by the ships you're hiding from is much scarier than being devoured by radiation.


Wormholes

Wormholes are large, peculiar phenomena that bridge two vastly distant regions of void with a superluminal connection that can be traversed by ships to gain access to fresh, unhampered space. With the reward of such find lying in the discovery of untold freedom itself it's easy to disregard the real and present dangers of entering a wormhole. While lifespan does not appear to be a significant issue regarding the stability of wormholes, as researchers at the Argon Institute of Gravitational Dynamics have only recently discovered, for wormholes have been recorded lasting for months at a time without interference, the strain of mass definitely is. Much like their artificial and more permanent gate-operated counterparts, wormholes must manipulate their size and shape to permit a ship to pass through. This strain depends largely on the mass of the craft transiting the tract and for how long, but the exact details of a wormhole's threshold cannot be predicted. Ships are able to scan the wormhole to evaluate its stability but only when within detection range of it. Needless to say, be careful when colonizing new space, because you could get shut out at any time.

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Universe Overwatch
Universe Overwatch
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